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Giant Panda AR Education Card

The "Giant Panda AR Education Card" uses augmented reality technology to present panda-related knowledge interactively

  • product

  • design process

  • design process

  • AR Design

  • AR Display

What it does

The "Giant Panda AR Education Card" is an interactive educational product that combines physical cards with augmented reality (AR) technology


Your inspiration

The inspiration came from the desire to engage the public—especially children—in wildlife conservation in a more vivid and enjoyable way. Traditional educational methods can be dry and fail to create emotional connections, so we combined physical cards with augmented reality technology to help users deepen their understanding of panda ecology and the importance of conservation through interactive experiences, fostering greater awareness and empathy.


How it works

Users simply scan the physical educational cards with a smartphone or tablet. The preset patterns on the cards are recognized by AR technology, generating 3D panda models and dynamic information displays. Users can view pandas from different angles and learn about their habits, habitats, and conservation status.


Design process

The design process unfolded through several stages: First, research revealed that traditional wildlife conservation education often lacked engagement, especially for children, leading to the concept of combining physical cards with AR technology. Next, user studies were conducted to understand the interactive needs of different age groups, defining three core functions: 3D model display, basic knowledge introduction, and interactive mini-games. We then designed the card layouts and graphics, developed the recognition system and AR application, and continuously optimized the 3D visuals and interactions through prototype testing. Finally, multiple rounds of user testing refined the experience, ensuring the product is easy to use, content-rich, and visually compelling, culminating in a complete educational tool.


How it is different

What sets this design apart is its seamless integration of physical cards with augmented reality technology, transforming knowledge from static text into vivid 3D models and interactive experiences. Users can not only see lifelike pandas but also engage in mini-games that simulate conservation actions, deepening emotional connections. The product combines education and entertainment, making it suitable for both home use and classroom settings, effectively achieving a balance between learning and fun.


Future plans

In the future, we plan to expand the card collection by adding more endangered species, creating a comprehensive ecological education series. We will also upgrade the AR application with multilingual support and richer interactive features, such as virtual animal care and conservation mission challenges, to enhance user engagement and educational impact. Additionally, we aim to collaborate with conservation organizations and schools to integrate the product into broader educational programs, promoting wildlife conservation awareness and encouraging more people to participate in sustainable development efforts.


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