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Bloomtale-稚心映古

A training product for children with Down syndrome that combines rehabilitation training with the appreciation of ancient paintings.​

  • Display panels

  • Bloomtale-稚心映古

    Bloomtale-稚心映古

  • Display panels

  • Solid renderings

  • Game cover

  • Design sketches

What it does

Policy-backed rehabilitation, rising home-based care demand, and tech accessibility. It merges evidence-based art therapy with rehab training to solve professional service instability, delivering low-cost, sustainable home solutions.


Your inspiration

Technology empowerment and art therapy are catalyzing the evolution of rehabilitation products for children with disabilities into engaging, intelligent solutions.According to the Survey Report on Rehabilitation Needs of Children with Special Needs in China, 72% of families with Down syndrome children demand innovative products merging "rehabilitation training + cultural experiences", as traditional single-dimension approaches fail to meet refined needs. AI, digital art, and rehabilitation medicine are rapidly converging. Products with immersive interactivity and cultural therapeutic attributes will spearhead new market growth.


How it works

1. Layered Foundational Training​​ Oral Function: Uses blowing toys, oral imitation & tongue trainers to target lip/tongue coordination and breath control. Fine Motor: Employs therapy putty for level-based grasp/pinch training, refining finger flexibility and visual-motor integration. Gross Motor: Transforms simple commands (clap/touch ear) into daily actions (wear hat/open curtain), enhancing motor-social connection. ​​2. Art-Driven Cognitive Intervention​​ Classical Art Integration: Embeds painting appreciation in cognitive tasks (e.g., finding details in art), training attention & cultural perception. AAC Progression​​: Guides art-symbol expression via PECS cards to spark communication. ​​3. Neuroplasticity Loop​​ “Physical training → Artistic stimulus → Functional transfer”: Muscle training → Low-cognition art tasks → Life-skill application Core: Art-centered immersion reconstructs rehab modules for holistic development.


Design process

​​Phase 1: Needs Research (PEST Analysis)​​ Policy Context: Aligning with national rehabilitation policies to focus on ​​home-based, low-cost solutions. User Pain Points: Addressing limitations of traditional rehab models (72% families seek ​​"rehab + culture" integration). Tech Trends: Combining AI and digital art therapy, building competitive product databases. ​​Phase 2: Hardware Definition​​ Safety Design: Rounded contours + wave-textured surfaces(anti-scratch). Material Strategy: Food-grade plastics + linen-cotton fabrics (tactile-friendly). ​​Phase 3: Software Definition​​ Core Architecture: Four integrated modules: ▶ Comprehensive Training (oral/motor skills) ▶ Social Abilities (AAC communication) ▶ Art Time-Travel (role-playing scenarios) ▶ Game Framework (observational interaction) Art Integration: Transforming classical painting elements into cognitive training tools​ ​​Phase 4: Prototype Validation​​ Closed-loop process: Physical Training → Art Tasks → Life Application​​ Final Product: Medically effective + culturally immersive home rehabilitation solution.


How it is different

1. Deep Art-Therapy Integration​​ Breakthrough cultural medium: Classical art transforms rehab (blowing/grasping) into ​​treasure hunts & role-playing​​, meeting 72% families' "rehab + culture" demand. Neuro-rehab loop: Physical training → Artistic stimulus → Life application(e.g., blowing → art tracking → communication) activates neuroplasticity. ​​2. Holistic Home-Rehab System​​ Integrates oral/motor training(physical), AAC social training (social), art-scenario tasks(cognitive), observational games(behavioral). Eastern aesthetics: Wave-textured hardware + linen(tactile-safe),garden lattice/ink-wash interfaces(cultural therapy). ​​3. Inclusive Tech Solution​​ Low-cost/high-engagement: Digital tools cut 90% costs; art-gamification triples compliance. Policy-responsive: Converts professional therapies into home-safe routines. Core: Achieves clinical goals through cultural engagement.


Future plans

1. Hardware Prototyping​​ Material safety: Test food-grade plastics/linen for chemical stability (saliva resistance) & mechanical strength. Ergonomics: Adjust blowing toy airflow (20-21L/min) & putty hardness for Down syndrome grip. ​​2. Software Development​​ Art algorithm: Build dynamic painting engine (e.g., interactive landscape modules). AAC-PECS: Create "Classical Art Symbol Library" converting elements to communication cards. ​​3. Clinical Validation​​ Double-blind trial: Compare oral control/attention in 40 children (art vs traditional). Transfer monitoring: Track 24h motor skill transfer.


Awards


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